Storyteller
Character : Storyteller, Game Master, Narrator Liczba postów : 579 Join date : 16/07/2015
| Temat: Karta Postaci Czw Lip 16, 2015 11:15 pm | |
| Personal Data Name: Primary Alias: Metatype: Ethnicity: Racial: Age: Sex/Gender: Height: Weight: Street Cred: # Notoriety: # Public Awareness: # Karma: ## Total Karma: ## Misc: Attributes - Kod:
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BOD : #/# Essence : # AGI : #/# Magic/Resonance : # REA : #/# Composure : # STR : #/# Judge Intentions : # WIL : #/# Memory : # LOG : #/# Lift/Carry : # INT : #/# Movement : # CHA : #/# Essense : #.##/6.00 EDG : #/# Edge Points : #/# Physical Limit : ## (##) [ooc](STRx2 + BOD + REA)/3 (up)[/ooc] Mental Limit : # (#) [ooc](LOGx2 + INT + WIL)/3 (up)[/ooc] Social Limit : # (#) [ooc](CHAx2 + WIL + ESS)/3 (up)[/ooc]
Initiatives - Kod:
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Physical Initiative : #+#d6 [ooc](REA+INT+1d6)[/ooc] Astral Initiative : #+#d6 [ooc](2xINT+2d6)[/ooc] Matrix AR Initiative : ## [ooc](REA+INT+1d6)[/ooc] ColdSim Initiative : #+#d6 [ooc](Data Processing+INT+3d6)[/ooc] HotSim Initiative : #+#d6 [ooc](Data Processing+INT+4d6)[/ooc] Essense Lost : ## [ooc](Subtracted from Magic and Resonance)[/ooc]
Condition MonitorPhysical Damage Track - Kod:
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{ }{ }{ }-1 { }{ }{ }-2 { }{ }{ }-3 { }{ }{ }-4 { }{ }{ }-5 { }{ }{ }-6
[ooc] Characters have 8+(Body divided by 2, round up) in { } spaces on the physical damage track, mark out the extra spaces {--}. Damage starts at the top left -1 row first left space and tracks across before starting again at the first left space in the next row.[/ooc] Stun Damage Track - Kod:
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{ }{ }{ }-1 { }{ }{ }-2 { }{ }{ }-3 { }{ }{ }-4
[ooc] Characters have 8+(Will divided by 2, round up) on { } spaces on the Stun Damage Track, mark out the extra spaces {--}. Damage starts at the top left -1 row first left space and tracks across before starting again at the first left space in the next row.[/ooc] Overflow : ## [ooc]{BOD + Augmentation bonuses)[/ooc] [ooc] For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.[/ooc] Core Combat Info - Kod:
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[u]Primary Armor[/u] : Rating :
[u]Primary Ranged Weapon[/u] -DAM- -ACC- -AP- -Mode- -RC- -Ammo-
[u]Primary Melee Weapon[/u] -Reach- -DAM- -ACC- -AP-
Qualities - Kod:
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-Positive- -Cost- -Negative- -Cost- QualityP1 (-4) QualityN1 {wheat/mild} +10
Start Karma : 25 Positive Cost : -## Negative Gain : +## Total Karma : ## Skill Groups - Kod:
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-#- -Group- -Rating- -Skills- {S1} SkillGroup1 (1) Skill1, Skill2, Skill3 {S2} SkillGroup2 (1) Skill1, Skill2, Skill3 {S3} SkillGroup3 (1) Skill1, Skill2, Skill3
Active Skills - Kod:
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-Skill- -Rating : Attribute- -Modifier- -Dice Pool- Archery - : - - Pool: - Armorer - : - - Pool: - Artisan - : - - Pool: - Automatics - : - - Pool: - Biotechnology - : - - Pool: - Blades - : - - Pool: - Clubs - : - - Pool: - Computer - : - - Pool: - Con - : - - Pool: - Cybertechnology - : - - Pool: - Demolitions - : - - Pool: - Disguise - : - - Pool: - Escape Artist - : - - Pool: - Etiquette - : - - Pool: - First Aid - : - - Pool: - Forgery - : - - Pool: - Gunnery - : - - Pool: - Gymnastics - : - - Pool: - Hacking - : - - Pool: - Hardware - : - - Pool: - Heavy Weapons - : - - Pool: - Infiltration - : - - Pool: - Instruction - : - - Pool: - Intimidation - : - - Pool: - Leadership - : - - Pool: - Locksmith - : - - Pool: - Longarms - : - - Pool: - Medicine - : - - Pool: - Navigation - : - - Pool: - Negotiation - : - - Pool: - Palming - : - - Pool: - Perception - : - - Pool: - Pilot Ground Craft - : - - Pool: - Pilot Watercraft - : - - Pool: - Pistols - : - - Pool: - Running - : - - Pool: - Sneaking - : - - Pool: - Software - : - - Pool: - Survival - : - - Pool: - Swimming - : - - Pool: - Throwing Weapons - : - - Pool: - Tracking - : - - Pool: - Unarmed Combat - : - - Pool: -
Knowledge Skills - Kod:
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Area Knowledge: {Type?} : - Pool: - Fixers : - Pool: - Military Tactics : - Pool: - News : - Pool: - Riggers : - Pool: - Street Gangs : - Pool: - Smuggling : - Pool: - Syndicates : - Pool: - Wilderness Survival : - Pool: -
Language Skills - Kod:
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English {American} : - Pool: - French : - Pool: - Italian : - Pool: - German : - Pool: - Spanish : - Pool: - Russian : - Pool: - Japanese : - Pool: - Mandarin : - Pool: - Aztlaner Spanish : - Pool: - Lakota : - Pool: - Dakota : - Pool: - Dine' {Navajo} : - Pool: - Or'zet {Ork} : - Pool: - Sperethiel {Elf} : - Pool: -
Contacts - Kod:
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-Name- -Loyalty- -Connection- -Favor-
[ooc] At character creation receive Karma equal to CHA rating X3[/ooc] Lifestyles Primary Lifestyle : Nuyen (Balance/Expenses): - Kod:
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mm/dd/2014 Y Priority Table Nuyen Licenses : Fake IDs : Karma Expenses Melee Weapons - Kod:
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-Weapon- -Reach- -DAM- -ACC- -AP-
Ranged Weapons - Kod:
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-Weapon- -DAM- -ACC- -AP- -Mode- -RC- -Ammo-
Armor - Kod:
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-Type- -Rating- -Notes-
[ooc] During character creation player cannot exceed device Rating of 6 and Avail rating of 12[/ooc] Augmentations - Kod:
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-Augment- -Rating- -ESS- -Notes-
[ooc] During character creation players cannot exceed the +4 bonus cap for both Mental or Physical attribute rating[/ooc] Gear - Kod:
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-Item- -Rating-
Cyberdeck - Kod:
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Model : Attack : Sleaze : Device Rating : Data Processing : Firewall : Programs: Matrix Condition Monitor Level (1-12) :
Vehicle - Kod:
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Vehicle : Handling : Acceleration : Speed : Pilot : Body : Armor : sensor : Notes :
Spells / Preparations / Rituals / Complex Forms((S/P/R/CF - Type/Target - Range - Duration - Drain))Character DescriptionCharacter BackgroundNotes | |
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