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PBFy Havoca. Aktualnie: Vampire Tidewater Downtime
 
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 Qualities

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Storyteller

Storyteller


Character : Storyteller, Game Master, Narrator
Liczba postów : 579
Join date : 16/07/2015

Qualities Empty
PisanieTemat: Qualities   Qualities Icon_minitimeSob Sie 01, 2015 11:20 pm

Pozytywne

Resistance to Pathogens/Toxins (Dwarf Both)
A character with Resistance to Pathogens/Toxins can fight off diseases and drugs more easily than other characters and receives a +1 dice pool modifier to Resistance Tests. This quality comes at two levels: at 4 Karma the character is resistant to either pathogens or toxins, not both. If the character purchases this quality at 8 Karma, she receives the +1 modifier for resisting both.

Thermographic Vision (Dwarf) (Lost to Cybereyes)
Sailors have long feared the fog not only for the ghostly presences they claim to see but for the real-world issue of visibility and the ability of pirates to use the fog as cover. Runners should fear the fog for much the same reason—you never know what lurks in the mist. Whether it’s natural rain, fog, smoke from natural sources, or smoke screen of some type thrown up for cover, they all block line of sight. Visibility modifiers are mitigated in all conditions by ultrasound vision systems; thermographic vision compensates in all cases except for thermal smoke.

Analytical Mind 5
Analytical Mind describes the uncanny ability to logically analyze information, deduce solutions to problems, or separate vital information from distractions and noise. It’s useful in cracking cyphers, solving puzzles, figuring out traps, and sifting through data. This quality gives the character a +2 dice pool modifier to any Logic Tests involving pattern recognition, evidence analysis, clue hunting, or solving puzzles. This quality also reduces the time it takes the character to solve a problem by half.

Codeslinger (Hack on Fly) 10
Ones and zeroes are practically a native language to a Codeslinger. The character is adept at performing a particular Matrix action (which she selects when she selects this quality) and receives a +2 dice pool modifier to that Matrix action. This can only be selected for Matrix Actions (p. 237) that have a test associated with them.

Quick Healer 3
A character with the Quick Healer quality receives a +2 dice pool modifir to all Healing Tests made on/for/by her, including magical healing.

Negatywne

Addiction (Mild) (Nicotine) 4
A character with the Addiction quality is hooked on chemical substances, such as street drugs (novacoke, bliss, tempo); technological or magical devices, such as better-than-life (BTL) chips or foci; or potentially addictive activities such as gambling or sex. Physiological  Addictions affect the Body’s functions,  producing pain, nausea, shakes, and other side effects that can impair the runner, particularly during withdrawal. Some possible effects of psychological Addictions include paranoia, anxiety, insomnia, poor concentration, mood disorders, and depression. For specific rules on Addiction Tests, Withdrawal Tests, and staying clean, see p. 414.
The bonus Karma value of this quality depends on how severe the addiction is. Levels of addiction include: Mild, Moderate, Severe, or Burnout. Addictions get worse over prolonged periods of time without treatment. Each level of Addiction has a starting dosage level that tells the character how much of a substance or activity they must use for a craving to be sated. This level can be increased if the character has augmentations. The more severe a character’s Addiction, the more substance or time devoted to the activity he needs to satisfy his cravings.
At the lower end of the spectrum for the Addiction quality (Mild, Moderate), it is easier to hide the effects of an Addiction. At the most severe levels (Severe, Burnout), there are noticeable physical and mental signs of Addiction. These signs negatively impact his Social Tests even if he is not suffering the effects of withdrawal.
Mild (4 Karma)/1 dose or 1 hour of habit-related activity: Mild cravings occur once a month for the character. If a character fails his Withdrawal Test, he suffers symptoms of withdrawal and must actively seek out and use the substance or engage in the activity to find relief. On a run, this could mean delaying plans that the runner team may have meticulously put together for a job, especially if the character is busy gambling with a bookie or slotting a BTL instead of being available for the run. While the character is suffering withdrawal symptoms, apply a –2 dice pool modifier to all of the character’s Mental-attribute-based tests (if psychological dependency) or to all the character’s Physical-attribute-based tests (if physiological dependency). If the character succeeds on his Withdrawal Test, the character does not suffer withdrawal symptoms and does not need the substance or participate in that habit until the character makes their next Withdrawal Test (in one month). He is able to stay clean for that month.
Koszt wykupu: 8
Pozwolenie od MG: Brak

Addiction (Mild) (Matrix Games) 4
Jak wyżej.
Koszt wykupu: 8
Pozwolenie od MG: Brak

Prejudiced (Specific, Biased) (Orks) 3
With this quality the character is Prejudiced against members of a specific group of people: metahumans, Awakened, non-metahuman sapient critters, or some other group. The character is not merely intolerant—he is outspoken about his beliefs and may actively work against the target of his prejudice. Depending upon the degree of prejudice, this quality can get the character into trouble for expressing his views or when forced to confront the targets of his prejudice.
The Karma bonus granted by this quality varies depending upon how common the hated group is, how often the character is likely to encounter members of the group, and the degree to which the character is openly antagonistic toward them. Refer to the Prejudiced Table to determine the Karma value of the quality based on the prevalence of the hated group and the degree of prejudice.
When dealing with the target of their prejudice, a character receives a –2 dice pool modifier per level of severity of the Prejudiced quality for all Social Tests. If negotiations are a part of the encounter, the target receives a +2 modifier per level of the Prejudiced quality. So if a character who is radical in their prejudiced views against the Awakened tries to negotiate with the target of their prejudice, they receive a –6 to their Negotiation Test while the target receives a +6 dice pool modifier.
Koszt wykupu: 6
Pozwolenie od MG: Brak

Prejudiced (Specific, Biased) (Trolls) 3
Jak wyżej.
Koszt wykupu: 6
Pozwolenie od MG: Brak

Prejudiced (Specific, Outspoken) (Humanis) 5
Jak wyżej.
Koszt wykupu: 10
Pozwolenie od MG: Brak

Driven 2
The character has an obsession, something that drives them forward. Everything they do is designed to bring them one step closer to solving the enigma in their life. This can be fiding a disappeared loved one, discovering a hidden truth about themselves, or even getting revenge on an old enemy. Whatever the cause, when faced with a clue or opportunity to advance their quest, the character must make a Willpower + Logic (4) Test to not immediately drop everything and pursue this new information. Unless the character succeeds, they will sacrifie anything and anyone to get closer to the truth. On the other hand, such single-minded obsession makes the character a tough nut to crack. As long as the character is actively working a lead, he gains +1 to his Willpower.
Dotyczy: Swojej przeszłości.
Koszt wykupu: 4
Pozwolenie od MG: Brak


Ostatnio zmieniony przez Storyteller dnia Wto Sie 04, 2015 9:05 am, w całości zmieniany 3 razy
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Gloran

Gloran


Character : Smoke
Liczba postów : 113
Join date : 17/07/2015

Qualities Empty
PisanieTemat: Re: Qualities   Qualities Icon_minitimeNie Sie 02, 2015 5:16 pm

Quick Healer 3
A character with the Quick Healer quality receives a +2 dice pool modifir to all Healing Tests made on/for/by her, including magical healing.

Driven 2
The character has an obsession, something that drives them forward. Everything they do is designed to bring them one step closer to solving the enigma in their life. This can be fiding a disappeared loved one, discovering a hidden truth about themselves, or even getting revenge on an old enemy. Whatever the cause, when faced with a clue or opportunity to advance their quest, the character must make a Willpower + Logic (4) Test to not immediately drop everything and pursue this new information. Unless the character succeeds, they will sacrifie anything and anyone to get closer to the truth. On the other hand, such single-minded obsession makes the character a tough nut to crack. As long as the character is actively working a lead, he gains +1 to his Willpower.
Koszt wykupu: 4
Pozwolenie od MG: Brak

Wprowadziłem drobne zmiany w karcie postaci (już jest zaktualizowana). Historia postaci też jest praktycznie nowa, więc też tam zajrzyj.
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