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ManCalledTea

ManCalledTea


Character : Hound
Liczba postów : 76
Join date : 26/07/2015

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PisanieTemat: silva rerum   silva rerum Icon_minitimeCzw Sie 27, 2015 10:17 pm

SPRIT POWER napisał:
POSSESSION
Type: P Action: Complex
Range: Touch Duration: Special

The spirit makes an Opposed Test by rolling its Force x 2 against the vessel’s Intuition + Willpower for living vessels or the Object Resistance dice pool of an inanimate vessel. A prepared vessel (p. 135) gives the spirit a +6 dice pool modifier. If the spirit fails, it is forced back to the astral plane. If the spirit succeeds, both spirit and vessel are considered a single dual-natured entity (p. 395, SR5) for the possession’s duration.

A possessing spirit may be forced back to the astral plane with a Banishing Test (p. 301, SR5). If the possession attempt fails or the spirit is banished, that spirit cannot attempt to possess that vessel again until the next sunrise or sunset.

The following rules govern Possession spirits:
• Living Vessels: While possessing a living vessel, the spirit allows the vessel to reduce the Wound Modifier (p. 169, SR5) by 1 die for every point of the spirit’s Force, to a maximum Wound Modifier of 0. Also, for any Physical attributes where the spirit’s Force is higher than the vessel’s Physical attributes, the vessel’s Physical attributes are increased by half the spirit’s Force (rounded down). While possessed, the spirit’s Mental and Special attributes are used (which means a possessed technomancer cannot access Resonance), with Initiative modified accordingly (use the spirit’s Initiative Dice). The spirit also uses its skills, as it cannot access the knowledge and skills of the host. Possession does not allow the spirit to operate AR or cybernetic interfaces, and the spirit cannot gain benefits from any augmentations that would require active control.

• Dead/Inanimate Vessels: While possessing a nonliving vessel, the spirit adds half of its Force to the vessel’s Structure and Armor Ratings (p. 197, SR5), Object Resistance dice pool (p. 295, SR5), or Physical attributes, depending on the situation and/or vessel type. The combined entity uses its enhanced attributes (or the spirit’s, if the vessel lacks attributes) to calculate Initiative, and it uses the spirit’s Initiative dice. The spirit can use any of its powers through the vessel itself, but it can only move the vessel in ways the vessel can normally perform. For example, a spirit possessing a gun can fire the gun but cannot move the gun or access any smartgun functions. Generally, spirits can only control mechanical functions, not anything that requires complex electronic, DNI, or wireless control.

• Possession and Services: Like Materialization, Possession itself doesn’t use any of the services a spirit owes its conjurer, but once the spirit completes its services, it abandons the vessel and returns to astral space. The vessel reverts to its prior state but keeps any damage incurred. The spirit also abandons the vessel and returns to astral space on the summoner’s command, even if the spirit still owes services.

• Roleplaying Possession: A magician possessed by a spirit she conjured is fully aware of what the spirit is doing and is still able to give it commands and direction. To prevent a player feeling sidelined, gamemasters are encouraged to allow a player of a possessed magician to roleplay the spirit that she commands and is controlling her body. Gamemasters may also consider extending this to characters who are possessed by a “friendly” spirit. This still does not give the spirit direct access to the host’s knowledge or skills.

• Damage: If the spirit or the vessel has already sustained damage, that damage sticks around upon successful possession, but only the greater set of the combined Wound Modifiers applies (modified by the spirit’s Force, for living vessels). Physical damage incurred during possession is recorded as a single track, and both vessel and spirit retain the full amount of this damage when possession ends, which is cumulative with any previous damage. When possession ends, the vessel’s Physical attributes return to normal while the damage stays in place, so this damage can have potentially lethal side effects.
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ManCalledTea

ManCalledTea


Character : Hound
Liczba postów : 76
Join date : 26/07/2015

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PisanieTemat: Re: silva rerum   silva rerum Icon_minitimePią Sie 28, 2015 1:44 am

ORDER OF ST. SYLVESTER napisał:
Members (est.): 200
Dues: Tithing expected, but amount set by members
Areas of expertise: Arcane history, astral phenomena, Catholic Church, magical theory

(...) The Order of Saint Sylvester, also known as the Sylvestrines, is a Catholic Church-sanctioned society of the Awakened who work to promote an understanding of magic within the context of church’s teaching. The Awakened priests and monks of the order, all theurgists, are dedicated to the use of beneficial magic and investigating magical phenomena for the church’s Vatican Library. They are especially interested in those events that demonstrate a connection, even if only a loose one, to places or gatherings of the Catholic Church. Their investigations can be guided by their own interest, an order from the Vatican, or at the request of a local bishop. The initiatory members of the Sylvestrines are also tasked with hunting down arcane enemies of the Church, in particular Infernalists, those that seek their power through the worship of dark forces.
Obviously this is not the arcane society for shadowrunners, so when looking at them we should look at the value a devout religious group could have to lowlife runners. Their ubiquitous presence, their extensive knowledge and understanding of things Awakened, and their need for distance from actions that may tarnish the reputation of the Church all could be of possible use to shadowrunners.
(...) The Catholic Church, and especially the Sylvestrines in their work of seeking artifacts, are experts at using their worldwide network to move objects or people. Smuggling for the Vatican is full-time employment for several runner teams I know, many of whom are contracted through, or run by, a Sylvestrine monk.
(...) The work done by the Sylvestrines is often not entirely legitimate in the eyes of all people. That means that in order to maintain the proper image of the church and the Order, the Sylvestrines must rely on the denizens of the shadows. The work is often low-paying, but having favors owed by the Sylvestrines can be far more valuable than nuyen. Churches make great bolt holes, often with decent wards and security, especially if Sylvestrines or other church-sanctioned arcanists are present. Escorting smuggled products or people, assisting in studying magical events in hostile areas, providing Matrix and physical security for Sylvestrine operations, and a plethora of other opportunities are available if you have a Sylvestrine who will pick up when you call.
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ManCalledTea

ManCalledTea


Character : Hound
Liczba postów : 76
Join date : 26/07/2015

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PisanieTemat: Re: silva rerum   silva rerum Icon_minitimePon Sie 31, 2015 7:28 pm

Odnośnie możliwości wykorzystywania mocy z planu astralnego na plan fizyczny.

Cytat :
The spirit is dual-natured while it’s materialized, which means it exists simultaneously on the physical and astral plane, meaning it can see objects in both places—and be targeted by both mages on the physical plane and astral entities, such as astrally projecting mages.

Cytat :
Power use: You can have a spirit use one of its powers on a target or targets of your choosing. If the power is sustained, it counts as one service no matter how long it’s sustained. If the spirit uses a power as part of another task (often in combat), then the power use doesn’t count as a separate service.
Physical task: A spirit can materialize to perform actions on the physical plane for you.

Cytat :
Anything active on the astral plane, including spirits, active foci, dual-natured beings, etc., has a tangible astral form.

Cytat :
When astrally perceiving, you become dual-natured (meaning you have presence in both the physical and astral planes simultaneously).

Wniosek jest następujący: istota z planu astralnego będzie zdolna do użycia mocy, jeżeli jest w stanie dostrzec cel jej użycia. Power use jest wyraźnie rozgraniczone względem Physical task i nie wymaga materializacji. Zatem duch na usługach przywołującego może rzucać z planu astralnego moce, których celem będzie ów przywołujący, ponieważ może go 'dostrzec'.

I ciekawostka na koniec: napisał:
A magician using astral perception can “wipe clean” a temporary astral signature (such as from sorcery) or hasten its normal fading. A magician can spend a Complex Action to reduce the amount of time it takes for the signature to fade by 1 hour (mentally pushing the signature into the background energy, if you will). No test is required. This action can be done multiple times until the astral signature is gone.
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